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Copyright Infringement Statistics
Copyright infringement statistics, by most standards are inflated. Most recent copyright infringement statistics cite that almost 30 percent of software is pirated in the United States of America. This means that they think 30 percent of the software on your computer is illegal? they think we?re all thieves, to an extent.
However, copyright holders have good reason to worry that we?re violating their rules: the number of suspects referred to the United States attorneys with an Intellectual Property lead charge increased twenty six percent in the period between 2002 and 2004 ? and there have been studies that show that this is rising. Copyright infringement statistics are difficult to come by, but it?s plain to see it?s affecting every aspect of intellectual copy.
Copyright infringement statistics show that in addition to software privacy, there are a lot of violations in the music world. Copyright infringement statistics show that many unsuspecting people, from college students to thirty-something a professional, download music on a consistent basis, and often it?s not downloaded legally. Often times, someone will download a song off a MySpace or YouTube page, without giving thought to who really owns the copyright and if it?s legal for them to have it.
Copyright infringement statistics, brought to us by the music recording industry, would have us believe that online infringement is seriously hurting the recording industry. A sensible person, however, would realize that with the abundance of MP3 sales sites that this will turn quickly and recording giants will see the huge profits available online. It?s already begun, you see, we have yet to see the impact of online music sales, and how it will increase revenue. I?m sure, with the huge talent pool at their disposal, the media giants will find a way to monetize the internet to their fullest advantage.
Copyright infringement statistics also show that many people are downloading games off the internet. With the litany of games available to us ? from complete alternate worlds such as World of Warcraft to the more mainstream ?The Sims? series, people are clamoring for PC games ? and for good reason. They?re fun, intelligent games that play on a system everyone has ? a computer. Because of this, people are always looking for new games to play and download, and they may download a game without knowing that it?s not ?freeware? (as many internet games are).
In addition to computer games, copyright infringement statistics also show that movies are downloaded in abundance on the internet. Many peer to peer file distribution sites and programs (such as bit torrent or Kazaa) allow for the transfer of very large files, and they?re easy to find online. Using a tool provided by one of many suppliers, users can search for any item they like ? and, of course, the system is abused and people download copyrighted movies and entire DVDs instead of publicly available works.
Copyright infringement also branches into written works, such as articles, books, poems, etc. Many times, a student will copy a paragraph or two without realizing the implications of such copying. While they may think of it as ?borrowing?, if it?s used on a grander scale, the person could be opening themselves up to a large court fight, especially if it?s used commercially.
As you can see, copyright infringement statistics show us that many people are using copyrighted works illegally. Do your best diligence when using another?s work ? and ask for permission every time you want to use something that you haven?t created. Chances are, if you just ask the question up front you?ll save yourself from becoming another copyright infringement statistic and save yourself from a major lawsuit.
The History of Writing (history of writing) Writing is commonly used by billions of people each day. However, many of us don?t know the history of writing, and some of us would rather not ponder it for fear of getting a headache. Written communication is much needed today, and many societies could not survive without writing. Writing has a history like everything that is in existence today. The exact history of this form of communication may be clouded and even over exaggerated at times, but there are two known facts, writing has been used for a very long time and writing will be used for a very long time. The true beginning of writing is unknown, but it does have a comprehensive history. The first artistic paintings and writings were said to be done in the form of naturalistic paintings of animals and people in caves. The pictures were known as attempts to appease the spirits of animals that were needed to kill in the hunt. In ancient times pictures were also done of human beings. These pictures of humans were typically done in series, with a figure appearing in different physical positions progressively, which represented positions a ceremonial dance performed by ancient people. Progressively, the early societies began to stylize their messages, which were similar to using symbols to represent restrooms, handicap-accessible places, and international road signs. These stylized symbols are known a petroglyphs and hieroglyphs. The most famous system of hieroglyphs belonged to the ancient Egyptians who had hieroglyphics that were partially representational pictures that were stylized. Petrogylphs were often used by Native Americans as messages along trade routes, ritual information, and various other things. However, they were not as sophisticated as hieroglyphs. During this ancient period, Europeans preserved esoteric knowledge in runes and in an alphabetic writing system known as ogham. The Chinese culture also has a place in the history of writing. The culture began by writing like many others by using pictures then slowly moving to stylized pictures. However, over time the pictures became less representational and more abstract. Today, Chinese, Japanese, Korean, and other Asian languages are written with the use of ideeographs. An ideeograph is used to represent an idea instead of a word. Around 1700 B.C. a new form of writing appeared in the Middle Eastern cultures. During this time, the Phoenicians created an alphabet. This development was different from all others because the symbols represented sounds, not pictures or ideas. The combinations of sounds made up the words of the language, which was crucial in the history of writing. The alphabet developed by the Phoenicians spread to Northern Africa and became the system of the Arabs, and spread northwest to Greece. The Greek developed their own letters, which were modified even more to become the Cyrillic alphabets of Russia, the Balkans and the Romans. The Romans modified the alphabet and made it the alphabet that is recognized today. The history of writing developed even further into the 20th century. Following World War II, the Japanese and Chinese began to use the alphabet to represent the sounds of their languages. For these Asian cultures, the alphabetic system was easier to write by hand and to print economically, so it made life far simpler for those cultures. The artistic form of writing used by these Asian cultures will likely never die, but there are many advantages to using an alphabetic system, and many modern people of these cultures benefit handsomely from learning to read and write using the current alphabet. The history of writing is long and sometimes vague, but it can be seen as a necessary teaching that will help modern societies understand the importance of written communication, and understand how the world would be forever changed without it. Five Flex Time Options that Can Propel your Employee Productivity Flex time is something that is still very rarely used in the United States, but has many followers in other countries, especially European countries. Flex time in general means flexible working hours for employees of a company. They way the flexible working hours are implemented can differ greatly. But one thing is for sure, flexible working hours can greatly propel the employee productivity in your company. Take a look at five different ways to implement flex time in your company. The first and probably easiest way is to give your employees the option to come in to work and leave work within a certain time range. For example, so far your employees worked from 8am to 5pm, now you might give them the opportunity to come in to work anywhere from 7am to 9am, and of course, leave somewhere between 4pm and 6pm. This first model would give your employees an opportunity to be on time as long as they are within that range and their individual habits are considered in regards to being an early riser or a late sleeper. This first model would set the rule that there are 8 work hours plus a one hour lunch in a work day and these are not variables. Therefore, you only have to check their arrival and leaving times in one way or another. A second option is very similar to this, but you can expand the hours worked to a weekly or monthly check, where the employee is responsible to work 40 hours a week with one hour lunch everyday. Then he or she can come and leave in the morning and afternoon in the specified time ranges. For the employee, this means maybe on days that he or she is more energetic, they can spent more hours at work to get their work done and on days they do not feel so energetic or so good or they have family things going, on they can come in the minimum hours established from 9am to 4pm. This version of flextime is a much appreciated model by many employees, but for the employer, it means more work in tracking hours worked and arrival times, to make sure the required hours per week or months are worked. An even more advanced version of the first two flex time themes is a theme where the worker can accumulate time to take off at some point in the future. How specifically you are going to use this version is up to you. You basically are making sure that your employees are not working more than the required amount of hours. Why would you profit from this? Less time spent at the work place makes for more time to relax and regenerate and your employees will be more efficient and motivated throughout your work week. In some companies this flex time method allows the employee to accumulate hours up to a certain amount and then for example, they are allowed to leave after six hours for several days to be home for activities with their family. In an even more expanded version, a fourth version of flex time options, the employee can actually take full days off after having accumulated hours. These days are in general additional to vacation and holidays and can be taken in agreement with their supervisor. The fifth option that has been adopted by some companies actually gives the employees the chance to go into negative hours on their time account. This means if you do not have the required hours, you can still take a flex day off, but have to make sure that after a period of time, that the employer sets in the contract your account goes back to zero or higher. If the employer is a really generous person, he might allow you to completely choose the hours you want to work. You might be able to take work home or work from 10pm to 3am if you desire, as long as you have your assignments done on time and your hours are fulfilled. |